I'm Li Fan,
a UI/UX researcher
& product designer
based in Atlanta.
About
I'm a Computer Science major and Psychology minor
at Georgia Tech, specializing in Human-Computer Interaction.
My work focuses on designing intuitive, accessible systems grounded in user research and iterative testing.
Currently, I am working as a TA for CS 4660 (Educational Technology) and as a Graphics Team Lead for Current Crisis, a game developed through
Georgia Tech's VIP program, and I'm looking to gain hands-on experience through an internship in Summer 2026.
Experience
- User Testing
- Product Design
- Prototyping
- Game Development
For the most up-to-date information on my experience and projects, please see my resume.
Experience
Teaching Assistant
CS4660, Georgia Tech
January 2026 - Present
Working as a Teaching Assistant for CS4660 (Educational Technology), a class with over 100 students.
Graded assignments, provided feedback to students, and assisted with in-class activities.
Graphics Team Lead
Current Crisis, Georgia Tech
January 2025 - Present
Led visual direction for an interdisciplinary team of 30+ student game developers,
aligning UI and asset design with user experience goals.
For more detailed information on the game itself, please take a look at my
projects section.
Public Relations Officer
VGDev, Georgia Tech
November 2024 - December 2025
Maintained the public image for VGDev, Georgia Tech's game development club.
Worked with a team of artists and editors to produce
promotional assets, coordinated and tabled at events with over 1000 attendees,
and organized weekly club meetings alongside fellow leadership members.
Education
Georgia Institute of Technology
Masters in Human-Computer Interaction
August 2026 - May 2027
I'm continuing my education at Georgia Tech in the fall, getting a Masters in Human-Computer Interaction through the BS/MS program.
Georgia Institute of Technology
Bachelors in Computer Science
August 2023 - May 2026
I'm currently a student at Georgia Tech finishing up my Bachelors in Computer Science,
with a concentration in People and Media (Human-Computer Interaction), alongside a minor in Psychology.
Relevant Coursework: Objects and Design, Data Structures and Algorithms, Intro to UI Design,
Computer Organization and Programming, Intro to Info Visualization, Computer Graphics,
Video Game Design, Educational Technology
Projects
I love working on new projects. Feel free to check out my work!
-
Prototyping, User TestingAccessibility GameDesigned and tested an educational game about web accessibility. -
Project Management, Visual DesignCurrent CrisisLed visual direction for a 30+ member interdisciplinary team. -
Project Management, Game DevelopmentVGDimensionsManaged and enforced visual guidelines for 5+ artists.
Overview
A project for CS4660 (Educational Technology) at Georgia Tech, developed over the span of 1-2 months with a team of 6 members.
We focused on building a prototype for a
visual novel with the goal of teaching web accessibility principles to Georgia Tech students.
The Problem
Accessibility is a critical part of designing inclusive technologies and creating positive user experiences. However, Georgia Tech's curriculm currently lacks support for accessibility education.
Research
My team and I conducted both a literature review and user interviews with student developers working on long-term web development projects, such as senior capstone projects. Based on this, we uncovered a few key insights:
Design
Based on this research, we designed a few possible learning environments,
including a guided interactive tutorial, Leetcode-style coding challenge platform, and interactive game.
Ultimately, we settled on the interactive game due to its ability to convey a narrative about
real users who benefit from accessibility features.
Some key features we included in the game were:
Iteration
After developing our prototype, we conducted more user testing. Across our users, many expressed dissatisfaction with the game's
lack of interactivity. Users felt that the prototype mostly involved clicking through dialogue,
while members of our group expressed concern over facilitating transfer and meaningful gamification.
To address this, we designed two new features:
My Contributions
Here are some of my primary contributions:
Outcomes
Overall, our project was received positively at the poster presentation.
I'm incredibly grateful for the opportunity to work with such talented fellow students, and
this project helped me gain a deeper understanding of educational technology while helping me develop my skills in Figma.
This semester, I'm also TAing for the class, and I'm thrilled to pass on what I've learned to other students!
If you'd like to try the Figma prototype, you can view it
here.
Overview
Current Crisis is a Vertically Integrated Project (VIP) at Georgia Tech focused on
building power grid resilience through gaming, all developed in Unity by a team of Georgia Tech students.
If you'd like to play a demo or read more, feel free to check out the
game website.
Contributions
I'm currently the lead for the game's Graphics team, which includes:Outcomes
Current Crisis was my first experience working with a large team on a long-term project and my first time leading a team of my own. Through this project, I learned new softwares, developed leadership skills, and stepped into the world of game development.Overview
VGDimensions is a competitive deckbuilder based off
previous games from VGDev, Georgia Tech's game development club.
I was the art subteam lead for this game, which was developed over the span of the Fall 2025 semester alongside a group of about 15 other Georgia Tech students.
Contributions
Throughout this project, my work primarily involved:Outcomes
VGDimensions was my first time taking on a sublead role in one of VGDev's games, and I loved being able to work together with my friends and the incredibly talented people in the club while gaining experience in leadership and project management!Contact
Don't hesitate to reach out—I'd love to talk about my projects, art, or other work!