I'm Li Fan,
a UI/UX developer
& designer
based in Atlanta.
About
I'm a Computer Science major and Psychology minor
at Georgia Tech, set to complete my Bachelor's Degree in
Spring 2026 and to begin my Master's Degree in Human-Computer Interaction in Fall 2026.
I specialize in prototyping, user testing, and product design, and I love designing technology that puts people first, whether I'm developing
educational games or conducting user testing!
Currently, I am working
Currently, I'm looking for internships for Summer 2026!
Experience
- User Testing
- Product Design
- Prototyping
- Game Development
For the most up-to-date information on my experience and projects, please see my resume.
Experience
Graphics Team Lead
Current Crisis, Georgia Tech
January 2025 - Present
Managed a team of 30+ student game developers, coordinating style guidelines and incorporating feedback from users. For more detailed information on the game itself, please take a look at my projects section!
Public Relations Officer
VGDev, Georgia Tech
November 2024 - December 2025
As the Public Relations Officer for VGDev, I was responsible for maintaining the club's image. This included working with a team of artists and editors to produce promotional assets like game trailers and flyers, coordinating and tabling at gaming events like Dreamhack Atlanta and WreckCon, and organizing weekly club meetings alongside fellow leadership members.
Education
Georgia Institute of Technology
Bachelor's in Computer Science
August 2023 - May 2026
I'm currently a student at Georgia Tech finishing up my Bachelor's in Computer Science,
with a focus on People and Media, alongside a minor in Psychology.
Relevant Coursework: Objects and Design, Data Structures and Algorithms, Intro to UI Design,
Computer Organization and Programming, Intro to Info Visualization, Computer Graphics,
Video Game Design, Educational Technology
Projects
I love working on new projects. Feel free to check out my work!
Current Crisis
A Vertically Integrated Project (VIP) at Georgia Tech focused on
building power grid resilience through gaming, all developed in Unity by a team of Georgia Tech students.
If you'd like to play a demo or read more, feel free to check out the
game website.
Click through the slides to see the work I've done for the game!
I'm currently the lead for the game's Graphics team, which includes:
VGDimensions
I was the art subteam lead for VGDimensions, a competitive deckbuilder based off
previous games from VGDev, Georgia Tech's game development club.
The game was developed over the span of the Fall 2025 semester alongside a group of about 15 other Georgia Tech students.
Throughout this project, my work primarily involved:
EdTech Game
A project for CS4660 (Educational Technology) at Georgia Tech, developed over the span of 1-2 months.
Students were tasked with forming groups and then designing a prototype of a technology that could teach a chosen topic.
My group's topic was accessibility and we settled on building a prototype for a
visual novel targeted at Georgia Tech students working on a long-term web development project, such as a senior capstone project.
We decided on teaching web accessibility, specifically alt text.
If you'd like to take a closer look at the project, feel free to check out our poster (first slide in the carousel above)
or view the Figma prototype
here.
Here are some of my primary contributions. Note that some aspects of the game had all members contribute due to class requirements
(literature review, user interviews, user testing, etc.).
Contact
Don't hesitate to reach out—I'd love to talk about my projects, art, or other work!